Yes, that’s right. JetLag 2017. Like all the other JetLags, but in 2017.
Naturally, when I make a new JetLag, it means I’m exploring a new platform for development, and 2017 is no different.
This years platform is Defold, a lua scripted scenegraph manager tool.
It touts itself as the “Ultimate Engine For 2D Games,” which is a lofty ambition.
Pedantically speaking, the world “ultimate” means the same thing as “final”, and non-pedantically, it means that there will never be a better one. Neither of these things are true, of course.
If you’ve followed my history at all, you will know that I’ve tried just about every tool there is, every platform there is, and most of the languages out there. You might ask the question, what am I looking for?
I’m not actually looking for anything. Certainly, I’m not looking for the “ultimate” anything. I learn things as an end unto itself.