Today I finally got Stock Market published.
You can find the support page here. It has a the googl play badge.
While still a long way from being highly engaging, these games are getting more complex as they get more “sophisticated”.
However, I’m still not done with the “show some text and push buttons” genre.
I am, however, rather sick of the games where the outcome of the game is totally random.
I might as well be making a slot machine game (which is actually on the list, btw, but as a graphical game).
In stock market, I have so far not seen any reason not to do the following:
Buy one stock of each type.
Click “end turn” until the game is over.
It isn’t like there is some data upon which to base how well a stock can do.
Which means I may as well not bother making a choice at all.
Games are about choices. Well, compelling games are about choices. Sometimes the only winning move is not to play.
Next on the docket: Splore! Of course, it may not come out next, but I want to work on it next.
I don’t really want to say too to describe Splore, or I’ll tend to have a lot of text written about a game that doesn’t exist. The basic idea is a text based HamQuest.