Diamond Maze on Tempermanent Hold

So, the new XNA Diamond Maze is checked into SVN, but now entering tempermanent hold status.

The word tempermanent is one of my pet words, like complexibility. In the case of tempermanent, it means “something that is meant to be ‘temporary’ but will in all likelihood become ‘permanent'”, which is kind of like income tax and the tolls on the freeway in Chicago.

But! The code is there if I should ever want to pick it back up.

Speaking of backing up, I am still missing a crucial step in my backup scheme. Yes, I have a repository on my external HD, and I keep my stuff checked in. If my computer takes a dive, and the external HD doesn’t I’m good. If the external HD takes a dive, and my computer is fine, I’ve got the local copy I can revert to, and make a new repo on a new external HD.

But! If both fail, then what?


New Backup Scheme and Other Tales

The title of the post may be a little misleading, as a “new” backup scheme implies that I had an “old” backup scheme, and I didn’t.  Yes, shame on me.

Yesterday, I got an external 160GB USB hard drive, and have since migrated my SVN Repository to it.

Today I was working on Connect!, especially the main menu and now the sub menus (the new game menu for instance).  When I was first putting together the main menu, I made images for each button’s up, down, disabled, and hover states. With 7 buttons, that’s 28 images.  I then changed one button today, and it was rather a pain to do, so at this time I am making a decision to switch from image based buttons on the menu screens to <button> tags.  Yes, to a degree I lose the consistent look and feel across browsers, but I do still have the ability to manipulate styles.

I will be leaving the imagebuttons on the navigator, however.  Mostly because they are “done”.