DOOM I SAY!
Yeah, so after doing Hammurabi and Hunt the Wumpus, I finally decided to go with a more story based original work in ChoiceScript.
Its one where I can slowly add to it, one scene at a time, as the mood strikes. Currently it doesn’t have much.
It is called the Dungeon of Doom. You can find it here. It isn’t much right now. I did, however, finally decide to use some of the ChoiceScript “enhancements” I made, especially gosub/return and stacks. I’m still a programmer at heart.
I updated Hammurabi. Should be done-ish now.
I also spun up Hunt the Wumpus.
HTW was a lot easier than Hammurabi. It is way less math-y. Also, I was able to gram Hammurabi’s boilerplate titlescreen/howtoplay/about/quit stuff, so I had a leg up.
So, the question is: why do I waste my time on these things? What possible point can making goofy ports of BASIC games in a virtually unknown scripting language have?
This is how I relax.
Yes, its goofy.
I got the KVM today. Next on the Yak Shaving List: get a 5v power supply, and a dongle that’ll convert VGA to DVI.
I have a rough version of Hammurabi written in ChoiceScript.
I should warn that while I have attempted to give the same sort of mechanics as in the original, I deviated from the original rather spartan and draconian interface. It *IS* 2010, after all.
Of course, I’m using a strange, oddly BASIC feeling scripting language, so maybe it isn’t quite as 2010 as it seems to be.
I do not have the endings properly finished. You will get an underwhelming “You lost” or “You won”.
But it is playable after a fashion. Just remember to allocate food and allocate acres BEFORE you hit “Next Turn”.
If you are interested in the ChoiceScript source: http://playdeez.com/choicescript/hammurabi/scenes/main.txt
Oddly enough, I modified the script engine to accommodate gosub, return, and stack variables, only to not actually use them in the game.
I think Hunt the Wumpus wouldn’t be a bad follow up to this, as well as some of the other things on Atari Archive. We’ll see.
Yesterday, I made mention of Choice of the Dragon, a game I found the day before yesterday. I also mentioned a similar game on the same site, called Choice of Broadsides.
Both of these things happen to be based on a multiple choice game engine which is scripted with a language called ChoiceScript. I found an introductory page to the scripting language, as well as a “more advanced” page.
Which meant that I immediately and impulsively needed to write something in it, which wound up being “Guess My Number”.
Continue reading “Yet Another Toy Language To Distract Myself With”