Posts Tagged ‘xcode’


April 14, 2010

I got my starfield going last night.

Here’s a link to the YouTube video.

Additional Mac Woes

April 5, 2010

So, I reinstalled OSX. It took hours, as the installer kept having some sort of error somewhere in theinstaller. I disabled everything except for the absolutely required items, and it finally worked!

And then I went to download the iPhone SDK!

And then I found out that I need Snow Leopard, and I only have the non-Snowy Leopard!

Yesterday, Best Buy was closed (and I’m not interested in paying $4 for shipping), so I have to go and buy a new cat today, because my cat is no longer good.

In the meantime, I started putting together the software I wanted on the mac. I put in pixen, openoffice, xcode, qt, haxe, and scratch.

And yesterday evening, I spent some time trying to reacquaint myself with Cocoa and Interface Builder. I managed to wire up some buttons and textboxes.  I was able to nurse the ailing and little used IBOutlet neurons back to health.

I ended the evening trying to work with an NSOpenGLView. I found a set of tutorials to follow.

Me v. Interface Builder, take two (or probably five)

May 13, 2009

After a great deal of struggle with it, I believe I have finally made a breakthrough in understanding how to use Interface Builder to make a UI that I can actually use from XCode.

In fact, it is actually starting to make sense to me, which is a scary thought.  This is what happens when I force myself to use my Mac for a week.

A Few Updates

August 30, 2008

A few updates today.

One. it is the first day (that I am aware of) in which an application with cheesy ascii graphics have appeared on the iPodTouch.
Which brings us to: Two, iPodTouch JetLag (a.k.a. JetLag 2008) is making good progress, and will basically be a clone of JetLag 2003 (minus one or two lucky charms).

Three. The controls for JL2k8 shall be the accelerometer to change direction, and touches will use bombs.  I have the direction part working.  I still need to implement lucky charms.

It was (as we all know) inevitable.

August 17, 2008

JetLag on the iPhone (at least, on the iPhone simulator and written in Objective-C).

This brings the number of languages in which JetLag has been written to 8(I think – BASIC, Pascal, Assembly, C++, C#, Scratch, and Objective-C).