Splorr! Now has the ability to open and close doors!
And I think I’m doing to stick with the tap-fest that is my UI.
At first, I was thinking that I wanted to be able to have the player accomplish tasks with a low number of taps, ideally 1 tap for each action.
Then I realized that I don’t, actually. Let the player tap seven times to perform an action. It’ll make him feel like he’s accomplished something.
For example, I’ll take you through a typical action sequence upon entering a room.
In the following image, I’ve just entered a room:
At the moment, I’m facing a wall, the door I just opened and went through is behind me, and there is a passageway to the right.
I don’t want to go back to the room I was just in, so I decide to turn right and go through the passageway.
First, I tap the “Move/Turn” button.
Now I tap turn right to get the following:
Now that I am facing the right way, I move forward in two taps, first by tapping “Move/Turn”:
And then by tapping “Move Forward”, whereupon I will see the following status:
And now there is a closed door in front of me. To open it, I need three taps. First, I tap “Room”
Then I tap “Doors/Walls”
And finally tap “Open Door”.
And so, the game becomes a bit of a micro-managing tapfest, but I think that’s what I want.