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Splorr! (Opening and Closing Doors)

Splorr! Now has the ability to open and close doors!

And I think I’m doing to stick with the tap-fest that is my UI.

At first, I was thinking that I wanted to be able to have the player accomplish tasks with a low number of taps, ideally 1 tap for each action.

Then I realized that I don’t, actually. Let the player tap seven times to perform an action. It’ll make him feel like he’s accomplished something.

For example, I’ll take you through a typical action sequence upon entering a room.

In the following image, I’ve just entered a room:

At the moment, I’m facing a wall, the door I just opened and went through is behind me, and there is a passageway to the right.

I don’t want to go back to the room I was just in, so I decide to turn right and go through the passageway.

First, I tap the “Move/Turn” button.

Now I tap turn right to get the following:

Now that I am facing the right way, I move forward in two taps, first by tapping “Move/Turn”:

And then by tapping “Move Forward”, whereupon I will see the following status:

And now there is a closed door in front of me.  To open it, I need three taps.  First, I tap “Room”

Then I tap “Doors/Walls”

And finally tap “Open Door”.

And so, the game becomes a bit of a micro-managing tapfest, but I think that’s what I want.