Posts Tagged ‘google play’

A Few Things, Mostly Android Related

June 26, 2012

First, I “finished” Rock, Scissors, Paper.  Here’s the support page.

A few post-mortem items about RSP:

  • Subclasses of Activity do not make good game states.
  • I’ve officially outgrown LinearLayout.
  • “There Has Got To Be A Better Way”™ to manage strings.

The next game is either Russian Roulette or Feed the Fish, dunno which.

After another quick game or two, I’m going to need to put a link or something on the about page to my “publisher page”.

Also, after a few days of being up there, GMN has had three whole installs.  One was me. Another was my wife.  A third was from somebody in the UK.  Thanks, guy in the UK. Eventually I’ll get to making something worth playing on this platform.

In my current projects, I’m taking a page from the publishers of my books: build a vast array of craptacular titles so that on your two or three good titles, you can mention that you have a large number of titles available.

However, I will be sticking with free until I actually make something worth paying for.

Android Development Day Two

June 20, 2012

Today, learned a few things.

How to move from one Activity to another.

A bit more about the xml layout for controls, specifically layout weights.

The eclipse built-in way to take a screen shot from the emulator.

Even a simple game like “Guess My Number” needs things like a Main Menu, an Instructions page, and an About page.

I also bought myself a developer registration for the Google Play store.

Yes, I’m actually planning to publish the craptacular “Guess My Number”.

And I’m doing it in Java, not a cross platform hoop-de-hoo.

Why?

I already know Eclipse.

I’ve already been working in Java relatively steadily for Minecraft Plugins and other side projects.

The android UI stuff isn’t very hard.

And I’m already time constrained. Church, house, job, kid, marriage (alphabetical order).

And the entry fee was only $25.

Basically, if I do nothing more than release GMN for free in Google Play, then the $25 I spent was worth it, because I get an accomplishment badge – “Published Android App”.

If I go on to do a bunch of other craptacular games: Russian Roulette; Rock, Scissors, Paper; a turn based “Stock Market” simulator; and things akin to old David Ahl games, then all the better.

If I improve in my command of the platform, and decide to go more sophisticated, I can do that.

If one day I find something sell-able, I can do that, too.

And if I don’t…. $25.