Android Development Day Two

Today, learned a few things.

How to move from one Activity to another.

A bit more about the xml layout for controls, specifically layout weights.

The eclipse built-in way to take a screen shot from the emulator.

Even a simple game like “Guess My Number” needs things like a Main Menu, an Instructions page, and an About page.

I also bought myself a developer registration for the Google Play store.

Yes, I’m actually planning to publish the craptacular “Guess My Number”.

And I’m doing it in Java, not a cross platform hoop-de-hoo.

Why?

I already know Eclipse.

I’ve already been working in Java relatively steadily for Minecraft Plugins and other side projects.

The android UI stuff isn’t very hard.

And I’m already time constrained. Church, house, job, kid, marriage (alphabetical order).

And the entry fee was only $25.

Basically, if I do nothing more than release GMN for free in Google Play, then the $25 I spent was worth it, because I get an accomplishment badge – “Published Android App”.

If I go on to do a bunch of other craptacular games: Russian Roulette; Rock, Scissors, Paper; a turn based “Stock Market” simulator; and things akin to old David Ahl games, then all the better.

If I improve in my command of the platform, and decide to go more sophisticated, I can do that.

If one day I find something sell-able, I can do that, too.

And if I don’t…. $25.

 

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