What We Have Learned

  1. How to embed and make use of audio in Silverlight.
  2. Not to embed high quality gigantically huge audio files.
  3. How to make a splash page for silverlight so that the user doesn’t have to look at the default loader.

Now for a last little piece: how to make and respond to a web request from silverlight.

Object Ouster is currently on Facebook. I need a couple more folks before I can submit to the gallery.


3 Responses to “What We Have Learned”

  1. John Hattan Says:

    Another trick from Flash. Even if your game is fully keyboard controlled, have a title screen with a “start” button that you have to click, thus guaranteeing that your applet has focus.

  2. John Hattan Says:

    Oh, and “Includes name, profile picture, gender, networks, user ID, list of friends, and any other information I’ve shared with everyone.” scares me.

  3. playdeezgames Says:

    i really gotta figure the facebook api stuff out. i also need to switch from their old REST api to the graph api.

    one of these days I’ll get it right.

    i really only grab the user id number, which I use as a primary key for my high score stuff. i don’t even look at names, genders, or anything else.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: