Updated Version

I put up a new version of SLHQ on the site.  I’ve been playtesting with it. Most of the initial configuration for item drops has been put in, which means that the scale is tipping in the “too easy” direction again. I start to doubt that true balance will ever be achieved.

Of course, when I keep adding features, this is to be expected. I also did a bit of refactoring to rid the code base of magic strings. Not that any of that matters to gameplay, but named string constants instead of naked string makes it less likely for me to mess things up.


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