Design Decisions for Sound Incorporation

So, I had originally been thinking of making a new component that deals with various cues that would cause sound effects, and had been conflicted with how to go about it as the engine is wholly separate from the rendering client.

And I came up with, I think, a good solution that has a relatively low impact on the engine itself.

I’ve already got the messages system which is a part of the engine.  It gets added to by the rest of the engine already, and essentially these are the cues I am looking for.

I’m going to create a event so that the client can subscribe to whenever a message is posted. I can then have a configuratio

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: