Triumphant Return

The standard turn of the year sabbatical has ended, and I am back.

Between school, turkey day, Christmas, and so on, pretty much the entirety of November and December are dedicated to Other Things that are not Game Development.

Usually, this extends quite a bit into January.  About the first half of this month, I was doing Nothing Game Development Related.

Part of the reason for this is that I am a new NetFlixian, and with my Mac hooked up to my TV, this means that I can stream a whole lot of things into my TV.  So I watched a couple of serial dramas, including Jericho and the first few seasons of Heroes.

However, this doesn’t mean that absolutely no game development has gone on since my last post, just not a whole lot, and definitely nothing releasable.

I have worked on three games: TextQuest Lite, Island Interloper, and Medieval Micromanager.

Now to temper this a bit, I am attempting in most cases to learn the lesson of HamQuest, which is to break out my game logic from my client display logic.

I still actually have to do this for TQLite, but it is early enough along to be able to do so without weeks of pain.  Likely, this is the next task for this game.

Here’s a breakdown of all of the games I am working on and where they are at:

HamQuest: I haven’t put an updated version up in ages, and that should probably be the next thing I do. While it is not in a perfect state, I don’t know how much energy I’ll be putting into it, and it is relatively stable at this point.

Assembla Space: http://www.assembla.com/wiki/show/hamquest

Island Interloper: I have the rudiments of a back end and console client going. I can navigate from one island to another, and the seeds of a commodity system are in place. Still can’t buy and sell commodities yet, but that’ll be next.

Assembla Space: http://www.assembla.com/wiki/show/d_-FIkM8ar3OV0eJe5afGb

Medieval Micromanager: Another rudimentary back end and console client. Currently, I can manage units and look at commodities. Next to put in in the land manager, at which point it’ll be close to functioning state.

Assembla Space: http://www.assembla.com/wiki/show/pdg-medievalmicromanager

Text Quest Lite: Not yet separated into back end/console client. I’ve gotten to the point of being able to perform a single action (Chewing Gum… takes 1 action point, and earns 1 experience point)

Assembla Space: http://www.assembla.com/wiki/show/tqlite

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