So, while I have been writing my first few “simple” games while learning objective-C and iphone development, I have to say that I need to modify my original plan slightly.
At first, I considered making a slew of small puzzle-type games and putting them out there for 99 cents, and build my iphone empire a dollar at a time.
I will still wind up doing some of that, to be sure, but I took a long, hard look at the app store. Puzzle games have 9 pages of stuff. Anything on the first page gets 100 sales a day. Anything not on the first page is lucky to get 10-15.
So, the main strategy is be on the first page of whatever category your game is in. A secondary strategy is to put a game in a category with as few pages as possible.
It just so happens that I was 90% complete with a game that fits well into the “Role Playing” category, and it just so happens that in the app store there isn’t even a full page of role playing games, and almost all of them are simple dice-rolling utilities.
So, part of the new plan is to port HamQuest to the iPhone (along the way, I get to fix a number of the architectural mistakes I made first time through), which I should be able to rip through in relatively short order.
The rest of the plan is the same. Pump out lots of stuff and have it up there cheap. I’m hoping that folks buy more stuff from a developer that they like, so a few “good” offerings will mean sales of less complex games.
Who knows, though?