<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for PlayDeez Games's Weblog</title>
	<atom:link href="http://playdeezgames.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://playdeezgames.wordpress.com</link>
	<description>A "Pure Joy" Ministry</description>
	<lastBuildDate>Fri, 25 Sep 2009 14:34:34 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on WAMP Servers by John Hattan</title>
		<link>http://playdeezgames.wordpress.com/2009/09/25/wamp-servers/#comment-272</link>
		<dc:creator>John Hattan</dc:creator>
		<pubDate>Fri, 25 Sep 2009 14:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://playdeezgames.wordpress.com/?p=335#comment-272</guid>
		<description>Cool. Big thanks for the link. I still do all my testing on my production server, but that&#039;s gonna have to change if my projects get any bigger. I had a link to QuickPHP (a tiny standalone webserver and PHP), but that looks abandoned.</description>
		<content:encoded><![CDATA[<p>Cool. Big thanks for the link. I still do all my testing on my production server, but that&#8217;s gonna have to change if my projects get any bigger. I had a link to QuickPHP (a tiny standalone webserver and PHP), but that looks abandoned.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on New Playdeez Games Logos by John Hattan</title>
		<link>http://playdeezgames.wordpress.com/2009/09/19/new-playdeez-games-logos/#comment-270</link>
		<dc:creator>John Hattan</dc:creator>
		<pubDate>Sat, 19 Sep 2009 18:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://playdeezgames.wordpress.com/2009/09/19/new-playdeez-games-logos/#comment-270</guid>
		<description>The first one&#039;s nice and square. Make a good favicon.</description>
		<content:encoded><![CDATA[<p>The first one&#8217;s nice and square. Make a good favicon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Because I&#8217;m A Nerd&#8230; That&#8217;s Why! by Clint Emsley</title>
		<link>http://playdeezgames.wordpress.com/2009/09/15/because-im-a-nerd-thats-why/#comment-269</link>
		<dc:creator>Clint Emsley</dc:creator>
		<pubDate>Tue, 15 Sep 2009 17:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://playdeezgames.wordpress.com/?p=307#comment-269</guid>
		<description>Maybe the idea is that the easier it is to turn a game purely mathematical, the more boring it is?  I suppose that would make Farmville an extremely boring game, but people seem to enjoy that a lot, so I suppose it&#039;s not that simple.</description>
		<content:encoded><![CDATA[<p>Maybe the idea is that the easier it is to turn a game purely mathematical, the more boring it is?  I suppose that would make Farmville an extremely boring game, but people seem to enjoy that a lot, so I suppose it&#8217;s not that simple.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Busy Life Makes For Development Stand-Still by Clint Emsley</title>
		<link>http://playdeezgames.wordpress.com/2009/08/29/busy-life-makes-for-development-stand-still/#comment-268</link>
		<dc:creator>Clint Emsley</dc:creator>
		<pubDate>Wed, 09 Sep 2009 19:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://playdeezgames.wordpress.com/?p=302#comment-268</guid>
		<description>I have not played Hamquest, unfortunately, as the computer at work is locked up tighter than a...something, and my computer at home isn&#039;t connected to the internet. 

I do however, have an opinion on Permadeath, regardless of how informed it is in your game.  Powder, another roguelike, does it very well, in that it allows you to load your last saved game, but at the cost of not getting onto the high scores table (I think, I can&#039;t remember.  It might just label you a cheater).  I think that works well.

One of the awesome things about roguelikes is that the adventure is different every time, and dying forces you to start a new adventure.  If you have a system that allows you to reload your game with no consequences, then you&#039;ll probably end up playing the same adventure over and over until you win, which isn&#039;t the point.  However, some adventures are just too cool to give up entirely, so letting someone play it again with the caveat that they&#039;re labelled a cheater, or can&#039;t save a high score, kind of does the best of both.  You get to continue when you want to, but have an impetus to keep trying new adventures.

I have no idea if this applies at all to Hamquest, but that&#039;s my two cents.

Also, if somebody wants to mess with their saved games, I&#039;d totally let them screw it up.  Maybe (and I&#039;m not a programmer so, again, I might not be making sense) you could generate and save one of those hash code things based on the contents of the tables, and just not allow loading if they don&#039;t match?  Seems like a good idea when I have no idea what&#039;s going on.</description>
		<content:encoded><![CDATA[<p>I have not played Hamquest, unfortunately, as the computer at work is locked up tighter than a&#8230;something, and my computer at home isn&#8217;t connected to the internet. </p>
<p>I do however, have an opinion on Permadeath, regardless of how informed it is in your game.  Powder, another roguelike, does it very well, in that it allows you to load your last saved game, but at the cost of not getting onto the high scores table (I think, I can&#8217;t remember.  It might just label you a cheater).  I think that works well.</p>
<p>One of the awesome things about roguelikes is that the adventure is different every time, and dying forces you to start a new adventure.  If you have a system that allows you to reload your game with no consequences, then you&#8217;ll probably end up playing the same adventure over and over until you win, which isn&#8217;t the point.  However, some adventures are just too cool to give up entirely, so letting someone play it again with the caveat that they&#8217;re labelled a cheater, or can&#8217;t save a high score, kind of does the best of both.  You get to continue when you want to, but have an impetus to keep trying new adventures.</p>
<p>I have no idea if this applies at all to Hamquest, but that&#8217;s my two cents.</p>
<p>Also, if somebody wants to mess with their saved games, I&#8217;d totally let them screw it up.  Maybe (and I&#8217;m not a programmer so, again, I might not be making sense) you could generate and save one of those hash code things based on the contents of the tables, and just not allow loading if they don&#8217;t match?  Seems like a good idea when I have no idea what&#8217;s going on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Text Based MMORPGs by 4th Edition Player&#8217;s Handbook Objections Pt. 1- Accessory Review</title>
		<link>http://playdeezgames.wordpress.com/2009/08/18/text-based-mmorpgs/#comment-264</link>
		<dc:creator>4th Edition Player&#8217;s Handbook Objections Pt. 1- Accessory Review</dc:creator>
		<pubDate>Wed, 26 Aug 2009 22:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://playdeezgames.wordpress.com/?p=297#comment-264</guid>
		<description>[...] Text Based MMORPGs [...]</description>
		<content:encoded><![CDATA[<p>[...] Text Based MMORPGs [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Procedural Rhetoric of PlayMesh Games by John Hattan</title>
		<link>http://playdeezgames.wordpress.com/2009/08/11/procedural-rhetoric-of-playmesh-games/#comment-262</link>
		<dc:creator>John Hattan</dc:creator>
		<pubDate>Wed, 12 Aug 2009 01:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://playdeezgames.wordpress.com/?p=288#comment-262</guid>
		<description>It might be some &quot;sample app&quot; code from a book that they&#039;re just slapping their name on repeatedly. I know that&#039;s a problem with Mochiad games. There are literally dozens of identical Tic Tac Toe games borrowed from a popular Flash tutorial.

Apparently if you play tic tac toe with images of Super Mario vs Anime Breasts accompanied by your favorite unlicensed music, it&#039;s insanely entertaining.</description>
		<content:encoded><![CDATA[<p>It might be some &#8220;sample app&#8221; code from a book that they&#8217;re just slapping their name on repeatedly. I know that&#8217;s a problem with Mochiad games. There are literally dozens of identical Tic Tac Toe games borrowed from a popular Flash tutorial.</p>
<p>Apparently if you play tic tac toe with images of Super Mario vs Anime Breasts accompanied by your favorite unlicensed music, it&#8217;s insanely entertaining.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HamQuest Feedback Page by playdeezgames</title>
		<link>http://playdeezgames.wordpress.com/hamquest-feedback-page/#comment-255</link>
		<dc:creator>playdeezgames</dc:creator>
		<pubDate>Sun, 26 Jul 2009 05:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://playdeezgames.wordpress.com/?page_id=252#comment-255</guid>
		<description>I have just updated to 1.0.0.7.</description>
		<content:encoded><![CDATA[<p>I have just updated to 1.0.0.7.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HamQuest Feedback Page by cyro</title>
		<link>http://playdeezgames.wordpress.com/hamquest-feedback-page/#comment-253</link>
		<dc:creator>cyro</dc:creator>
		<pubDate>Wed, 22 Jul 2009 00:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://playdeezgames.wordpress.com/?page_id=252#comment-253</guid>
		<description>Nice little game! Not as hard as NetHack but that&#039;s ok. Hope you delight us with some updates and new content (magic spells would be great ;)</description>
		<content:encoded><![CDATA[<p>Nice little game! Not as hard as NetHack but that&#8217;s ok. Hope you delight us with some updates and new content (magic spells would be great <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Knotty Umbilical Cord by georgek</title>
		<link>http://playdeezgames.wordpress.com/2009/07/19/knotty-umbilical-cord/#comment-252</link>
		<dc:creator>georgek</dc:creator>
		<pubDate>Tue, 21 Jul 2009 02:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://playdeezgames.wordpress.com/?p=264#comment-252</guid>
		<description>That&#039;s definitely a worthy goal. Your game doesn&#039;t have to be completely open source to be moddable after all.</description>
		<content:encoded><![CDATA[<p>That&#8217;s definitely a worthy goal. Your game doesn&#8217;t have to be completely open source to be moddable after all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HamQuest Feedback Page by playdeezgames</title>
		<link>http://playdeezgames.wordpress.com/hamquest-feedback-page/#comment-251</link>
		<dc:creator>playdeezgames</dc:creator>
		<pubDate>Mon, 13 Jul 2009 11:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://playdeezgames.wordpress.com/?page_id=252#comment-251</guid>
		<description>Hello.  Please leave your feedback here.  The current version of hamquest is 1.0.0.6, and you can get it from http://www.playdeez.com/hamquest.html</description>
		<content:encoded><![CDATA[<p>Hello.  Please leave your feedback here.  The current version of hamquest is 1.0.0.6, and you can get it from <a href="http://www.playdeez.com/hamquest.html" rel="nofollow">http://www.playdeez.com/hamquest.html</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>
